Fallout 2 Which Weapon Type Should I Use

Useful against all enemy types but you should save these for robots. How to use this.


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. Automatic weapons Faster and normally with larger base magazines these weapons sacrifice accuracy for fire rate and damage output. Shotguns are good for henchmen because they dont pierce armor so once you got power armor you can not worry about their burst mode sillyness. The same goes for energy weapons rifles shotguns and other things.

At the least its that and its sounds. AGILITY should be focused on so you can easily sneak around the terrain and your ranged weapons do more damage and you can fire quicker with this tier. Step 2 Unzip the file to reveal the two Map files.

It was released on both Mac OS X and Microsoft Windows platforms. Step 3 Put these two files in your Fallout 2DataMaps folder NOTE. Build settlements but dont forget to maintain them.

Put the Pip Boy into the main computer and then use the computer in the far left room. Energy Weapons does the most damages per shots from any weapons but are a rarity. Shotguns Double-Barrel Shotgun Beretta 470 It looks like Beretta 470 without silver receiver.

36 Powered Melee Weapons. I would argue for the Mega Power Fist here its the strongest meleeunarmed weapon in the game. It is like the plasma rifle but does more damage.

Pulse Rifle or Turbo Plasma Rifle. What we need for this. If you dont know how to find that file location dont download this mod Step 4 Rename the patch000dat file from the main Fallout.

Gauss Rifle or Alien Blaster but the Alien Blaster has the range of 9 so Vic wont be able to attack enemies who are farther. This is what you should use all your heavy micro fusion cells in. Combat Shotgun Winchester Model 2100 According to lore Combat Shotguns manufactured by Winchester on Pre-war era.

20000 experience - Can be used multiple times. Naturally in FoT this idea cannot be employed for the sheer impossibility of actually beating a Behemoth silly with fists as well as the super mutants with various burst weapons presenting a problem. Fallout 4 puts you in charge of settlements you can then manage expand and customise to your liking.

Red Ryder LE BB Gun Hunting Rifle Sniper Rifle Assault Rifle Assault Rifle Exp. Step 1 Download the zip file. Of course every aspect of the weapon should correspond to its particular sound firing reloading etc This article describes how to accomplish that.

A second category of weapons give a bonus equal to PE-28 and these include. Cap Gatling Laser Plasma Rifle and Turbo Plasma Rifle. This page contains the Fallout Series Wikis content organization guideline.

Classic SMG since Fallout 2. With this i tend to choose 44 magnum with speedloader 14 mm pistol 223. SNEAK perk is the one you should max out as soon as possible.

Laser based weapons are against Power Armor and Metal Armor they will be the first type of Energy Weapons you will find for a long time before at least San Francisco or if you manage to break into the Sierra Army Depot so you will be using Plasma and Electric based. First go to level three of the Vault at Vault City. Mag Minigun Rocket Launcher Laser Rifle Laser Rifle Ext.

Fallout 2 is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay ProductionsWhile featuring a considerably larger game world and a far more extensive storyline it mostly uses similar graphics and game mechanics to those of Fallout which was released one year earlier. Rifles Slower yet more powerful weapons that are. First decide which parts it is that you dont like about Fallout 2s immense arsenal of weapons of powerful power.

Pulse Grenade- A. Pistol needler gauss pistol for gunslinging and hunting rifle sniper rifle gauss rifle for long distances. Having played all fallouts so many times i stopped trying to keep count i realized that i should play a melee goon for the heck of it.

It is considered a far superior weapon to the YK32 pistol having a greater charge capacity and range The Pulse Rifle is the new best energy weapon. Much like article layouts content. Its a simple map update and addition of items.

My personal favourite for Small Guns Build is Max Agility and decent ammount of luck - then go for bouns rate of fire bettermore criticals and sniper perk. So lets assume we know how to make objects in Fallout 2. If say you would like grenades to at least be able to kill a Gecko you scroll down to the Grenades part of the full list of changes in this readme see what changes I.

It describes in which way content should be divided into articles ie. To be honest creating new weapons is not just making new graphics. Your characters pre-war hometown.

After the enclave get up to lvl 99 and choose all luck attributes and gel a normal power fist and just punch any. 36 Powered Melee Weapons. Those are really the last singnificant small arms.

My favorite ranged weapon was the sniper rifle because it had the best range abundantly found ammo and I acquired it relatively easily by looting it off a gansters corpse compared to the arm-wrenching teeth-grinding horror of purchasing it for 19000 caps from the Hub merchant in FO1. Plasma Grenade- Does the same thing as your standard Frag Grenade but also has a dose of energy damage. What content should have own articles when articles should be merged when and how to disambiguate how articles and categories should be named as well as how content should be categorized.

The Gatling Gun is essentially a slow firing Minigun that deals increased damage. With the Two Shot Explosive mod and a Speedy Receiver it absolutely tears through any enemies that.


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